A Unit of Health & Education Society (Regd.)

  • Recognized Under Sec. 2(f) of UGC Act 1956,
  • Approved by AICTE, Ministry of Education, Govt. of India,
  • Affiliated to Guru Gobind Singh Indraprastha University.

ENDEAVOUR 2023 Introduction​​

Endeavour – Management Academic Fest is an initiative of management Sciences (MBA & BBA Department) if TIAS to provide platform where students from various streams can showcase their knowledge, skills and abilities. It promises to test grits, gut will grandeur and winners will be those who will be ahead of all odds with right blend of Emotional Quotient & Intelligence Quotient. It will be an assortment of various managerial activities to enhance students' competencies and vivid skills.

Keeping the trend in continuation, TECNIA announces “Endeavour–Management Academic Fest” at Institute premises. It will be an assortment of various managerial activities to honor the student’s interests, competencies and vivid skills.

Endeavour 2023 is all set to be bigger and better, with new innovations and events guaranteed to pull in the crowds. The main highlights of the fest will be Royale Battle-Quiz, Battle of Barons-Management Games, Ballyhoo-Ad Mad Show, Just-A-Minute - Extempore Competition, Trademark -Product Logo Design, Con-Cogent - Case Presentation, Cerebration - Business Plan, Dialectic - Debate, Synthesis-Summer Training Tutelage, Counterstrike - LAN Gaming to check students’ talent.

Important Dates:​

  1. The deadline to register for events: 25th April, 2024
  2. The deadline to register for events: 25th April, 2024

Objectives

  1. Help students think creatively and consider different perspectives.
  2. Enhance their ability to analyze things better.
  3. Teach them how to make decisions quickly.
  4. Introduce students to different ways of promoting things.
  5. To acquaint the students about promotional strategies in marketing through advertisements and to showcase their creativity in Marketing the products and services of specialized field.
  6. Encourage critical thinking about important topics.
  7. Improve students & speaking skills and how they interact with others verbally.

Event Details:

Event Details

No.
Event Name Faculty Coordinator
Royale Battle – Quiz Dr. Sheenu Arora
Ballyhoo – Ad Mad Show Dr. Shalini Gupta
Battle of Barons – Management Games Dr. Meenakshi Azad
Synthesis – Summer Training Tutelage Ms. Chahat Jain
Dialectic – Debate Ms. Amarpreet
Just-A-Minute – Extempore Competition Ms. Aparna
Con-Cogent – Case Cogitation Dr. Preeti Jindal
Trademark – Product Logo Design Ms. Shreya
Spin-A-Yarn-Eureka Dr. Pushpa Sangwan
Celebration – Business Plan Dr. Sumita

General Rules

  1. All the participants are required to get themselves registered; else, they will not be allowed to participate
  2. Last day for internal registration will be 7.06.2023.
  3. For external participants, registration can be done on 9th June, 2023 from 9:00 AM – 10:00 AM. However, prior confirmation for the event is required.
  4. All participants are required to be on time else their registration will stand cancelled.
  5. Information regarding the events will be available at the Registration Desk.
  6. Entries in particular event will be strictly on first come basis.
  7. All participants are required to report 15 minutes prior to commencement of particular event.
  8. Late entries will not be allowed.
  9. Judges’ decision will be final. Clarifications regarding the judgment will not be entertained.
  10. Stationery, special equipment’s etc. will not be provided and will not be compensated for as well.
  11. Participants are required to produce their College Identity Card on demand.
  12. Organizers will not be responsible for the security of participants’ personal belongings
1. Royale Battle - Quiz

Race through a barrage of questions and emerge victorious. The quizmaster gets the questions rolling, and the scores zipping! It will be a platform not only for a challenge, but also for exchange of knowledge. Royale Battle-Quiz will engage not only participants but also the audience in sharing and learning information as participants will race against time to keep their scores up!

2. Ballyhoo - Ad Mad Show

Ballyhoo- Ad Mad Show is an “Advertisement Competitions” to acquaint the students about promotional strategies. It comprises of conceptual ad presentation by the students. Students will act out on various advertisement central core idea, script, relevant story line for different sectors viz. automobiles and social awareness etc including FMCG, industrial product, goods and services. It can be hilarious or sensitive; it all depends on your creativity and Ad-sense, Imagination, passion.

3. Battle of Barons - Management Games

In this competitive age, only the fittest can survive. Take challenges in various areas of management in the form of Management Games: Sales Gorilla, Board Room Battle, Role Play and emerge out as victorious. Battle of Barons is the application of management techniques and strategies learnt during the course in bringing your team to beat the others. Be it selling a product, decision making or imitating role of others, one have to outperform the others.

4. Synthesis - Summer Training Tutelage

Syntheses- Tutelage is based on the summer training project, where one has to give presentations on STR, Project Report etc. It is a platform for students to enhance their knowledge and skills by presenting their ideas and research in a professional manner.

5. Dialectic - Debate

Arm yourself with word bazookas and bullets and Let the arguments begin!! Dialectic- Debate is the quintessential debate to hone your debating skills against the best. Team up with a feisty interjector and win it all! The Dialectic will give the best platform to discuss, talk over, exchange views, argue, contest controvert for the avid Debaters to showcase their convincing pursuable skills and to raise the bar of thinking, discussion and discourse.

6. Just-A-Minute - Extempore Competition

Spur of the moment “Just-A-Minute” extempore is a minute of perfection, worth the effort. The Candidate speaks on the spot without premeditation or preparation on a given topic. The aim of the competition is to enhance communication skills, clarity of thought and ability to express one’s own view point spontaneously.

7. Con-Cogent - Case Cogitation

Con-cogent is a case study challenge that analyzes the participants’ ability to deal with various organizational challenges and personalities, based on the case-let given to them to test their analytical skills and domain expertise it an opportunity to test your business acumen and choose the right strategy to solve a real business case. So charge up your grey matter and apply all the intellect of Marketing, Finance, and Operations etc.

8. Trademark - Product Logo Design

Even the best goods need help to stand out from the crowd of competitors, and a well-designed logo can make it happen. Consider what differentiates your brand from others in your industry, and use those USP’s as part of your logo design. Trademark participants are given different product categories and they need to design the logo for that product. The design, conceptualization of logo as per the USP’s of product in the best manner will win.

9. Spin-A-Yarn-Eureka

Management fest organized by Tecnia Institute of Advanced Studies. It’s new innovative idea generation for budding corporate script writer ; it’s an art of reporting and are combinations of visualizing scientific and creative thoughts process and planning to showcase elements of corporate world and due diligence will be given to thought provoking ideas, confidence, creativity and voice modulations. Topic of the event was starting anew venture.

10. Celebration - Business Plan

Cerebration- Business Plan is a Competition conceptualized with a vision of providing budding entrepreneurs a platform to showcase their business ideas. Put your innovation caps on and transform your ideas into reality. It will give you the golden opportunity to redefine the ordinary and check your entrepreneurship and innovation quotient along the way. The most creative, innovative and street-smart entrepreneur will win.

SCAN QR CODE

Event Convener

Director

  • NameDr. Ajay Kr. Rathore
  • E-Maildirectortias@tecnia.in
  • Phone011-27555121-22-23-24
  • Fax27555120
  • Mob+91 9811229001, 9212227730

introduction

Endeavour – Management Academic Fest is an initiative of management Sciences (MBA & BBA Department) if TIAS to provide platform where students from various streams can showcase their knowledge, skills and abilities. It promises to test grits, gut will grandeur and winners will be those who will be ahead of all odds with right blend of Emotional Quotient & Intelligence Quotient. It will be an assortment of various managerial activities to enhance students’ competencies and vivid skills.

Keeping the trend in continuation, TECNIA announces “Endeavour–Management Academic Fest” at Institute premises. It will be an assortment of various managerial activities to honor the student’s interests, competencies and vivid skills.

Endeavour 2023 is all set to be bigger and better, with new innovations and events guaranteed to pull in the crowds. The main highlights of the fest will be Royale Battle-Quiz, Battle of Barons-Management Games, Ballyhoo-Ad Mad Show, Just-A-Minute – Extempore Competition, Trademark -Product Logo Design, Con-Cogent – Case Presentation, Cerebration – Business Plan, Dialectic – Debate, Synthesis-Summer Training Tutelage, Counterstrike – LAN Gaming to check students’ talent.

  1. The deadline to register for events: 25th April, 2024
  2. The deadline to register for events: 25th April, 2024

Objectives

  1. Help students think creatively and consider different perspectives.
  2. Enhance their ability to analyze things better.
  3. Teach them how to make decisions quickly.
  4. Introduce students to different ways of promoting things.
  5. To acquaint the students about promotional strategies in marketing through advertisements and to showcase their creativity in Marketing the products and services of specialized field.
  6. Encourage critical thinking about important topics.
  7. Improve students & speaking skills and how they interact with others verbally.

Organizing Committee

Event Details

Event SCHEDULE

No.
Event Name Faculty Coordinator
Royale Battle – Quiz Dr. Sheenu Arora
Ballyhoo – Ad Mad Show Dr. Shalini Gupta
Battle of Barons – Management Games Dr. Meenakshi Azad
Synthesis – Summer Training Tutelage Ms. Chahat Jain
Dialectic – Debate Ms. Amarpreet
Just-A-Minute – Extempore Competition Ms. Aparna
Con-Cogent – Case Cogitation Dr. Preeti Jindal
Trademark – Product Logo Design Ms. Shreya
Spin-A-Yarn-Eureka Dr. Pushpa Sangwan
Celebration – Business Plan Dr. Sumita

General Rules

  1. All the participants are required to get themselves registered; else, they will not be allowed to participate
  2. Last day for internal registration will be 7.06.2023.
  3. For external participants, registration can be done on 9th June, 2023 from 9:00 AM – 10:00 AM. However, prior confirmation for the event is required.
  4. All participants are required to be on time else their registration will stand cancelled.
  5. Information regarding the events will be available at the Registration Desk.
  6. Entries in particular event will be strictly on first come basis.
  7. All participants are required to report 15 minutes prior to commencement of particular event.
  8. Late entries will not be allowed.
  9. Judges’ decision will be final. Clarifications regarding the judgment will not be entertained.
  10. Stationery, special equipment’s etc. will not be provided and will not be compensated for as well.
  11. Participants are required to produce their College Identity Card on demand.
  12. Organizers will not be responsible for the security of participants’ personal belongings

REGISTRATION

  1. Undergraduate /postgraduate student from any college
  2. Bring college id cards at the time of event
  3. Last date to register is 22.04.2024
  4. Maximum no of members in a team -2
    1. Minimum no of member in a team-1 (team formation will be based on the registration)

QUIZ ROUNDS

  1. There will be three rounds
  2. Each round will have 10 questions .
  3. The questions will be dictated by the quiz master .
  4. For every right question the participant will get 10 marks
  5. If a participant is unable to answer a question , it will be passed to the next team . if that team answers correctly , they will receive extra 5 points.
  6. There is no negative marking
  7. There is no time limit in the first round .
  8. 30 seconds time limit will be given for the second round .
  9. 15 seconds time limit will be given for the third round
  10. Difficulty level
    1. First Round: Easy
    2. Second Round : Moderate
    3. Third Round : Difficult

QUESTION TOPICS

  1. Sports
  2. Politics
  3. General Knowledge
  4. Management
  5. Entertainment
  6. Technology

COMPETITION RULES

  1. No books/phones allowed during the quiz
  2. There will be no objection to the questions being asked
  3. The team with the highest score at the end of the rounds will be winner
  4. For the tie-breaker , three extra questions will be asked
  5. No whispering in the event hall
  6. Dress Code : Formal
  7. The registered participants should maintain discipline during the event.

PRIZES

  1. Certificates will be provided to the first ,second and third rank

Fair play

  1. Precise answers should be provided
  2. If a participant is found cheating , they will be disqualified.

Student Coordinator: Shrida khurana Mob. – 8700218627

TEAM MEMBERS

  1. Minimum 2 and Maximum 4 Members are allowed in the act

Timings

  1. The act must be of 2 to 4 minutes of duration and exceeding the time limit can result
  2. In negative marking

Preparation Time

  1. 15 minutes will be given to the respective teams in order to prepare for the act

Judged Points

  1. Creativity
  2. Teamwork
  3. Presentation
  4. Script

Topics

  1. Chits regarding topics will be in a bowl and participants will pick their topics from the bowl

Props & other items

  1. Anything regarding props or any other items must be brought by the participants themselves

Slotting

  1. It will be a first come and first serve bases teams can come and select the slot

Disclaimer

  1. Usage of vulgar language and vulgar actions will not be tolerated

Final Decision

  1. Judgment of the judge will be considered as the final decision

Tie a tie Game

  1. Length of the tie according to the participant
  2. Knot the tie properly
  3. The tie should be neat and clean

Bottle Bomb Game

  1. When music stops, player with bottle will be out.

Risk & Return Game

  1. The participants will play a fair game
  2. No cheating in the game

Sell the Product Game

  1. Time limit is 100 seconds

Faculty Coordinator: Dr. Meenakshi Azad

Event Coordinator: Pranay Dua

Summery

Summer Training Tutelage event helps to showcase your summer training project through presentations and project reports. This platform offers students the opportunity to enhance their skills by delivering professional presentations on their research. Participants must adhere to rules ensuring professionalism, originality, and respectful conduct. Judges evaluate presentations based on clarity, methodology, and impact. Winners may receive awards or recognition for their outstanding contributions.

INTRODUCTION

Arm yourself with word bazookas and bullets and Let the arguments begin!! Dialectic- Debate is the quintessential debate to hone your debating skills against the best. Team up with a feisty interjector and win it all! The Dialectic will give the best platform to discuss, talk over, exchange views, argue, contest controvert for the avid Debaters to showcase their convincing pursuable skills and to raise the bar of thinking, discussion and discourse

Process & Rules

  1. There are two teams, each consisting of two or three speakers. One team (the affirmative) supports the motion, and the other (the negative) opposes the motion.
  2. There is a chairperson, who controls the proceedings.The speeches and speaking time are divided equally between the two teams.
  3. Each speaker makes a speech they have prepared to argue their case. The sides speak in turn, starting with the proposer of the motion (affirmative, negative, affirmative, negative). Each speaker has a specified amount of time to speak.
  4. Each team may then speak in ‘rebuttal’, after a short period has been allowed for the teams to consult. This means that they have a chance to argue against points raised by the opposition. Each team may have one rebuttal speech each, or more. The first rebuttal speech is made by the negative side and the final rebuttal speech is made by the affirmative.

Important

Marking Criteria

Marks will be awarded as per the following criteria out of the marks allocated against each category.

No.
MARKING CRITERIA NUMBER OF MARKS
Contents/Substance 25
Oratory Skills 25
Presentation Skills 20
Clarity of thoughts 20
Confidence 10

The average of the marks awarded by the judges will be calculated. The average marks thus calculated shall be the final score for a team on the basis of which who so ever has scored the highest will be declared winner & second highest scorer will be declared as runner-up of the event.

Time Limit

The average of the marks awarded by the judges will be calculated. The average marks thus calculated shall be the final score for a team on the basis of which who so ever has scored the highest will be declared winner & second highest scorer will be declared as runner-up of the event.

Faculty Coordinator: Ms. Amarpreet

students Coordinator: Tashi Jain

RULES & REGULATIONS

  1. Individual participation only
  2. Each participant will be given a topic on-the-spot, with no preparation time and the speaking time shall be of 1 minute
  3. Topics would be picked by the participants from a bowl of chits
  4. No hesitation, deviation is allowed while the performance is on
  5. Participants have to use only English words. Usage of any other language would lead to under- marking
  6. The buzzer will be pressed twice. Once when 45 seconds have passed and second at the end of one minute, signaling the participants that their turn is over.
  7. The participants will be judged on SPONTAENITY, METHOD, CONTENT and FLUENCY.
  8. Distribution of Marks :-
    1. Spontaenity- 10
    2. Method- 10
    3. Content- 10
    4. Fluency- 10

RULES & REGULATIONS

  1. The students should represent their case study in the form of Power Point Presentation.
  2. Only one student will represent each case study.
  3. The maximum time for the presentation will be 10 minutes and minimum time for the presentation will be 7 minutes.
  4. There is no maximum or minimum number of slides but the presentation should be created with the time limit in mind.
  5. Judges and other participants will have an additional time of 5-7 minutes for Q&A.
  6. The PPT will be sent a day prior to the competition.
  7. The students should wear formal attire.

RULES & REGULATIONS

  1. Individual participation only.
  2. Students have to draw a logo of their product category which represents their business.
  3. The design of logo should be unique.
  4. Mobile phones are strictly prohibited.
  5. The logo should not include any slogan or national symbol.
  6. Time limit = 1hr
  7. A4 white sheets will be provided by us.
  8. Students have to bring their own materials like colors, sketch pens, colored sheets, etc.
  9. The winner will be divided on the basis of their drawing skills.
  10. Topics for the product category will be given by us at the time of event.

RULES & REGULATIONS

  1. The activity is open to individuals of all ages who wish to participate in storytelling or yarn spinning.
  2. Participants must ensure that their stories are appropriate for all audiences, free from offensive language, hate speech, or explicit content.
  3. Participants are encouraged to share original stories or narratives. Plagiarism or unauthorized use of copyrighted material is prohibited.
  4. Each participant will be allotted a specific time frame (e.g., 5 minutes) to share their story. the time limit will be strictly enforced to ensure fairness to all participants.
  5. Stories will be judged based on creativity, coherence, storytelling ability, and audience engagement.
  6. Prizes may be awarded to winners based on the judgment of the organizers. Prizes, if any, will be determined and announced prior to the commencement of the activity.
  7. Participants found to be in violation of the terms and conditions or engaging in disruptive behavior may be disqualified from the activity at the discretion of the organizers.
  8. Participants are encouraged to read and understand these terms and conditions before participating in the “Spin a Yarn” activity.

Introduction

The Cerebration- Business Plan is designed to be an exciting and dynamic platform for budding entrepreneurs to showcase their innovative business ideas. It emphasizes the importance of creativity, innovation, and entrepreneurial spirit in today’s competitive landscape. Participants are encouraged to think outside the box and reimagine what’s possible in the world of business. The event offers participants the opportunity to not only compete for prizes but also to gain valuable insights, connections, and experiences that will help propel their entrepreneurial journeys forward. Ultimately, Cerebration aims to foster a culture of innovation and entrepreneurship while celebrating the ingenuity and vision of aspiring entrepreneurs.

“Igniting Innovation, Fueling Entrepreneurship”

Welcome to Cerebration Business Plan, where imagination meets execution and dreams take flight! Our event is not just a competition; it’s a launchpad for visionary entrepreneurs like you to turn your ideas into tangible success stories.

Conceptualized for Innovation

At Cerebration, we believe in the power of innovation to reshape the world. Our event is conceptualized with a singular vision: to provide budding entrepreneurs with a dynamic platform to unleash their creativity and transform bold concepts into reality. Whether you're a seasoned innovator or a budding entrepreneur, this is your chance to shine.

Redefine the Ordinary:

Innovation knows no bounds, and neither do we. We invite you to put on your innovation caps and embark on a journey to redefine the ordinary. This isn’t just about thinking outside the box; it’s about creating a whole new paradigm. From disruptive business models to groundbreaking products and services, Cerebration is your canvas to paint the future.

Check Your Entrepreneurship and Innovation Quotient:

Are you ready to test your mettle? Cerebration is more than just a competition; it’s a litmus test for your entrepreneurship and innovation quotient. We are on a quest to find the most creative, innovative, and street-smart entrepreneurs out there. So, buckle up and showcase your brilliance as you navigate through challenges and opportunities.

The Ultimate Prize

In the end, only one entrepreneur will emerge victorious. The most creative, innovative, and street-smart participant will seize the spotlight and claim the ultimate prize. But remember, the real reward lies in the journey itself — the lessons learned, the connections made, and the experiences gained along the way.

Join us at Cerebration Business Plan and let your entrepreneurial spirit soar. Together, let's ignite innovation and fuel the future of entrepreneurship!

REGISTERATION

  1. Undergraduate /postgraduate student from any college
  2. Bring college id cards at the time of event
  3. Last date to register is 22.04.2024

ELIGIBILITY

  1. The competition is open to individuals and teams of up to three members. Participants must be current students or recent graduates (within the last two years) from accredited educational institutions.

SUBMISSION FORMAT

  1. Each participant or team must submit a comprehensive business plan in PowerPoint (PPT) format.
  2. The business plan should include sections such as Introduction, Problem Statement, Solution, Market Analysis, Competitive Analysis, Business Model, Marketing and Sales Strategy, Financial Projections, and Conclusion.
  3. Submissions must be original works of the participants.

PARTICIPATION

  1. Participants can either compete individually or in teams of three members.

PRESENTATION TIME LIMIT

  1. Each presentation will be allocated 7 minutes.
  2. A bell will ring at the following intervals
  3. First bell: After 5 minutes
  4. Second bell: After 6 minutes
  5. Third bell: After 7 minutes (end of presentation)

JUDGING CRITERIA

  1. Creativity and Innovation: The uniqueness and originality of the business idea.
  2. Feasibility and Viability: The potential for the business idea to be successfully implemented and generate sustainable revenue.
  3. Presentation Quality: Clarity, organization, and effectiveness of the presentation.
  4. Market Potential: The size, growth, and attractiveness of the target market.
  5. Competitive Advantage: The ability of the business to differentiate itself from competitors.
  6. Financial Projections: The realism and accuracy of the financial forecasts presented.

JUDGES CROSS-QUESTIONING:

  1. Following each presentation, judges will have 2 minutes to ask questions and seek clarifications from the participants.

Code of Conduct

  1. Participants must conduct themselves in a professional and respectful manner throughout the competition.
  2. Plagiarism or any form of academic dishonesty will result in disqualification.
  3. Dress code is strictly formal

PRIZES

  1. The winning participant or team will be awarded with certificates

DECISION OF THE JUDGES:

  1. The decisions of the judging panel are final and binding.
  2. Judges reserve the right to disqualify any participant or team found to be in violation of the competition rules.

Student Coordinator: Sanchit Jain (Mob. 8448334863)

Event Convener

Director

  • NameDr. Ajay Kr. Rathore
  • E-Maildirectortias@tecnia.in
  • Phone011-27555121-22-23-24
  • Fax27555120
  • Mob+91 9811229001, 9212227730

Event Convener

Director

  • NameDr. Ajay Kr. Rathore
  • E-Maildirectortias@tecnia.in
  • Phone011-27555121-22-23-24
  • Fax27555120
  • Mob+91 9811229001, 9212227730

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